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Organic Modeling using Polygonal Technique in MAYA |
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WIP, Detailing of the creature in Z Brush |
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WIP, Detailing of the creature in Z Brush |
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Modeled using NURBS, Polygonal and Subdivisional techniques in MAYA |
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Modeled, Textured and Rendered in Blender |
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'Let it go already!' (Polygonal model, 19hrs straight) |
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NURB Patch bust model. WIP |
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Bust Modeling with NURBS technique in MAYA |
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Modeled, Lit and Rendered in Blender |